2015
OXFORD UNIVERSITY: UK
Fear, Horror, Terror Conference
Survival horror games have signalled a paradigm shift in the gaming experience. Progressing from a focus on violence, the player is required to employ clandestine tactics and problem solving in order to negotiate their terrain. Additionally the survival protagonist, lacking a portable armoury and advanced martial arts abilities, presents a rare virtual vulnerability which heightens the terror experience. Through analysis of the 2014 horror survival game Alien: Isolation, this paper examines the capacity for the enhanced immersive environment of the survival horror format to challenge dominant gender stereotypes within the gaming community.
The gender politics of the 1979 film Alien on which the game is based have been widely theorised and celebrated, yet Alien: Isolation is the first game in over fifteen years to fully incorporate a female lead character, namely Ripley’s now adult daughter. Unique for its deep rooted relationship to the original film, Isolation opts for the ‘survival’ genre over the ‘war’ format of the sequel Aliens favoured by previous games. Expelling the gun toting Marines, emphasis is now placed on the warring ‘queens’ Ripley and the Alien ‘mother’.